University of Arizona
College of Fine Arts - School of Art

BFA Capstone

Rick Prober

This is the character concept for a goblin protagonist in a 2D platformer video game. This character only known as the Goblin is exceptionally greedy throughout the story. They collect shiny objects including the major relics of the world which they then use as the weapons in their inventory. However, these relics are important to the realm this story takes place in, with them missing, the neighboring nations fall into chaos not only warring with each other but also hunting the Goblin down to reclaim the relics. Included in this project are a full character turn around, character expressions, renderings of some of the important relics, and two backgrounds with UI implementation.